V0.0.2


Small content update for now as I work on the AI. I plan on adding more features and focusing more on the player and the movement within the coming weeks. Most of this week was a focus on the AI enemies which did not work out well. For right now they only really walk around but there is a ragdoll system set in place along with a health system to kill them. I also added a way to spawn in both items and enemies so kill them to your heart's content, they won't feel anything 'yet'. New animations and movement abilities are going to be my focus in the coming future. If you have any recommendations as to what you want added please feel free to comment or message me on Discord, all feedback is important.


NEW CONTROLS -

  1. R - Spawns in Enemies
  2. F Spawns in items

Coming next -

  • Double jumping
  • More effects
  • Throwing animations & Grabbing animations
  • Improved running and walking animations
  • Adjustments to the current movement system
  • Enemy lock-on system

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